AI Insights · Timothy · July 2021
Top 5 Ultracasual Games in Oceania: Q2 2021 Performance
Discover the performance trends of the top 5 ultracasual games in Oceania for Q2 2021, including download numbers, revenue, and active user statistics.
In the second quarter of 2021, the top 5 ultracasual games in Oceania exhibited a variety of performance trends. This analysis, based on data from Sensor Tower, covers weekly downloads, revenue, and active user statistics for Jelly Dye:Satisfying ASMR Game, DIY Makeup, Acrylic Nails!, Fidget Toys 3D, and Slime Simulator Fluid Games.
Jelly Dye:Satisfying ASMR Game by AI Games FZ saw a significant fluctuation in its weekly downloads, starting at 24.8K in late March and declining to around 12.1K by the end of June. The game experienced a peak in weekly revenue around early June, reaching approximately $514. Weekly active users also showed a downward trend, decreasing from 54.8K in late March to 33.3K by the end of the quarter.
DIY Makeup from Crazy Labs displayed a varied download pattern with a noticeable peak of 29.8K in the first week of April. Weekly active users peaked at 55.5K during the same week but generally maintained a steady range between 28.8K and 38.8K throughout the quarter.
Acrylic Nails!, another title from Crazy Labs, experienced an upward trend in weekly downloads towards the end of the quarter, with a notable increase to 12.8K in the final week of June. Weekly active users also saw a rise, peaking at 37.5K in late May and maintaining a steady level around 31.1K by the end of June.
Fidget Toys 3D by Tran Dinh Hung showed a remarkable increase in both weekly downloads and active users. Downloads surged from just 177 in late March to 20K by early June. Active users followed a similar trend, peaking at 56.3K in the third week of June. Revenue, although modest, saw an increase to $65 by the end of the quarter.
Slime Simulator Fluid Games by Marrisa Wei had a consistent weekly revenue, maintaining around $10K to $12K throughout most of the quarter before dropping to $7K in late June. Downloads and active users showed a decline towards the end of the quarter, with downloads reducing to 1.7K and active users to 4.1K by the end of June.
These insights offer a comprehensive overview of the performance trends for the top ultracasual games in Oceania during Q2 2021. For more detailed analysis and insights, visit Sensor Tower.