State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Ultracasual Games in Oceania: Q2 2021 Performance

Discover the performance trends of the top 5 ultracasual games in Oceania for Q2 2021, including download numbers, revenue, and active user statistics.

Top 5 Ultracasual Games in Oceania: Q2 2021 Performance

In the second quarter of 2021, the top 5 ultracasual games in Oceania exhibited a variety of performance trends. This analysis, based on data from Sensor Tower, covers weekly downloads, revenue, and active user statistics for Jelly Dye:Satisfying ASMR Game, DIY Makeup, Acrylic Nails!, Fidget Toys 3D, and Slime Simulator Fluid Games.

Jelly Dye:Satisfying ASMR Game by AI Games FZ saw a significant fluctuation in its weekly downloads, starting at 24.8K in late March and declining to around 12.1K by the end of June. The game experienced a peak in weekly revenue around early June, reaching approximately $514. Weekly active users also showed a downward trend, decreasing from 54.8K in late March to 33.3K by the end of the quarter.

DIY Makeup from Crazy Labs displayed a varied download pattern with a noticeable peak of 29.8K in the first week of April. Weekly active users peaked at 55.5K during the same week but generally maintained a steady range between 28.8K and 38.8K throughout the quarter.

Acrylic Nails!, another title from Crazy Labs, experienced an upward trend in weekly downloads towards the end of the quarter, with a notable increase to 12.8K in the final week of June. Weekly active users also saw a rise, peaking at 37.5K in late May and maintaining a steady level around 31.1K by the end of June.

Fidget Toys 3D by Tran Dinh Hung showed a remarkable increase in both weekly downloads and active users. Downloads surged from just 177 in late March to 20K by early June. Active users followed a similar trend, peaking at 56.3K in the third week of June. Revenue, although modest, saw an increase to $65 by the end of the quarter.

Slime Simulator Fluid Games by Marrisa Wei had a consistent weekly revenue, maintaining around $10K to $12K throughout most of the quarter before dropping to $7K in late June. Downloads and active users showed a decline towards the end of the quarter, with downloads reducing to 1.7K and active users to 4.1K by the end of June.

These insights offer a comprehensive overview of the performance trends for the top ultracasual games in Oceania during Q2 2021. For more detailed analysis and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021